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January 2000 Does Not Compute |
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Computer Closing
The theme for this month has focused
on the computer. In these days, we can't imagine what life would
be like without them. Computers are wonderful! But let's not
forget they are only tools and they need good programming to be
useful. Also we need to know how to use them.
In some ways boys are like
computers. They need motivation and good guidance. With
parents' help, Cub Scouting can give boys such motivation and
guidance. Unlike computers, however, once set on the right path, a
boy can grow to become a good, conscientious citizen. Let's give
them good a program and keep them moving along the Scouting trail toward
that end.
The New Millennium
Cubmaster: It's January [date],
2000! A new year, a new century, and a new millennium. Isn't
it great that we have this opportunity to start anew? Tonight, as
we close for the evening, let's take a moment to reflect on this
opportunity, to renew our commitments to ourselves, our families and
friends, our communities, and our world.
Pause for a moment of silent
reflection. Then wish the Pack a good night.
Advancement Ceremony
[Note that this and other ceremonies
should be reviewed and modified to suit the specific awards being giving
at the meeting. This ceremony is written so that any particular
award can be used or omitted without impacting the whole of the
ceremony.]
CUBMASTER: There are a lot of
computer games on the market today, and while I was surfing the Internet
the other day, I found a really good one that I want to share with
you. It's called "Advancement." Now unlike many of
the games out there, this one doesn't have all the wiz-bang violence and
high-speed flying and diving; it doesn't involve racking up billions of
points on the scoreboard; and it can only be played by a very select
group of people--Cub Scouts. This is a "game" that
checks out your ability to "Do Your Best."
And as in any game, the player must
first learn the rules of the game. In this program, the players
start in any grade, from 2nd
through 5th.
They learn the rules, such as the Cub Scout Promise and the Law of the
Pack; what the different signs and signals mean in the activity, like
the handshake and Scout sign; and special phrases and messages used
during play, like Webelos and "Do Your Best." Once
they've learned these basic rules, they are ready to begin the game in
earnest. And once the player has learned the rules, the computer
places an icon on the screen that shows the player has completed the
"rules" phase--the icon looks like this. [Cubmaster
holds up a Bobcat badge.] It looks like a Bobcat!
(BOBCAT)
As a matter of fact, I think we have
some Cub Scouts here tonight who also found that program and have been
studying the "rules" so that they are ready to join in.
[List names of Bobcat recipients and call them with their parents to the
front of the room.]
As with any program, software or
otherwise, we have to understand what we are getting ready to do and how
we're supposed to do it before we get started. You guys have done
that. Just to help remind the rest of the players, will join with
me now in reciting the Cub Scout Promise?
[Hand parents the awards to present
to the boys and congratulate them with the Cub Scout handshake.
Offer the keyboard applause and ask them to take their seats.]
Now according to the way this
"Advancement" game is played, there are four levels of play,
each with its own degree of skills required. To get to the first
level, the player has to get through 12 achievements. And like in
other computer games, the player has to "learn" how to do
things to complete these achievements. In the first level, the
achievements include everything from doing physical feats of skill to
learning about the flag and holding a flag ceremony to learning make the
right decision in unsafe situations. And once you've completed the
12 achievements, another icon is displayed [holds up Wolf badge].
This one looks like a Wolf. |